Re: Unity 3D: A rough and ready computation of normals - useful for...
Hmm... how about mesh.RecalculateNormals()? See here: http://unity3d.com/support/documentation/ScriptReference/Mesh.RecalculateNormals.html
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Good Point NeARAZ. I'm glad somebody is paying attention. I wasn't initially aware of this mesh method. I didn't want normals generated automatically via Unity import because I'm currently working with...
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Thanks, that's what I needed.
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